For a list of all members of this type, see Layer members.
Name | Description | |
---|---|---|
![]() | Dispatcher | (Inherited from System.Windows.DependencyObject) |
![]() | DisplayName | Gets or sets the display name. Display name is used in printing and legend control. |
![]() | Effect | Gets or sets the pixel shader effect to use for rendering this Layer. |
![]() | FullExtent | The full extent of the layer |
![]() | ID | Gets or sets the layer ID |
![]() | InitializationFailure | Gets or sets the initialization failure if the initialization failed. |
![]() | IsInitialized | Returns true if the layer has been initialized. |
![]() | MaximumResolution | Gets or sets the maximum resolution (map units per pixel) where this layer is visible. |
![]() | MinimumResolution | Gets or sets the minimum resolution (map units per pixel) where this layer is visible. |
![]() | Opacity | Gets or sets the layer opacity |
![]() | ShowLegend | Gets or sets a value indicating whether to show legend. |
![]() | SpatialReference | Gets the default spatial reference of the layer. |
![]() | Visible | Gets or sets the visibility of the layer |
![]() | VisibleTimeExtent | Gets or sets the time extent where this layer is visible. |